Old Design

New Design

Press & hold to draw

Let’s Draw a Line

Exit

Press & hold the trigger on your drawing hand while moving your hand

1/11

Old Design

Step 1

Let’s Draw a Line

Exit

Press & hold the trigger on your drawing hand while moving your hand

Press & hold to draw

New Design

Before & after of Onboarding Design

1

Discovery

2

Ideation

3

Testing

4

Results

1

Discovery

2

Ideation

3

Testing

4

Results

1

Discovery

2

Ideation

3

Testing

4

Results

Discovery

Discovery

Literature Review

Onboarding ensures a smooth transition and helps users understand the VR environment.

Focused on reducing motion sickness, cognitive overload, and user confusion.

Recommended step-by-step guidance and gradual feature reveal to enhance learning.

Suggested adaptable tutorials to accommodate different learning styles and experience levels.

Emphasized seamless integration, prioritizing clarity and comfort for new users.

Secondary Research

Key elements include interactive tutorials, clear visual cues, and feedback mechanisms.

Focused on intuitive navigation and ergonomic design for extended VR use.

Examined successful VR apps like Oculus Quill and Tilt Brush, noting segmented tutorials and adaptive guidance.

Effective onboarding boosts user retention and satisfaction.

Stressed practical scenarios and safe environments for learning VR interactions.

Survey Results

18- 24 age group

54%

54%

76%

76%

Find dedicated onboarding tutorials very important

Find dedicated onboarding tutorials very important

72%

72%

Would likely abandon a VR app if the onboarding is too difficult

89%

89%

Report that lack of clear instructions reduces enjoyment of VR apps.

80%

80%

Believe interactive tutorials would significantly improve initial VR app experiences

Clarity and simplicity are crucial for onboarding.

Lack of guidance leads to frustration and potential abandonment. ​

Usability Test and Heuristic Evaluation Summary

Usability Test and

Heuristic Evaluation Summary

Confusion Over Visual Cues

Violation : Visibility of System Status and Recognition Rather Than Recall.

Issue : Multiple visual cues are presented simultaneously, overwhelming users and causing confusion about which action to take.

"Why am i seeing these many tips?  which one should I do first?"

Unintended Color Changes

Violation : User Control and Freedom, Error Prevention.

Issue : The color wheel interaction was too sensitive, causing users to unintentionally change colors.

"Why am i seeing these many tips?  which one should I do first?"

Tool Selection Ambiguity

Violation : Match Between System and Real World, and Feedback.

Issue : Users were unsure if the correct tool was selected due to a lack of clear feedback.

" Did I select the right tool?"

Inaccurate Feedback

Violation : Visibility of System Status, User Control and Freedom.

Issue : The feedback mechanism was inconsistent, providing unclear guidance on task completion, leading to uncertainty and frustration.

" Where did I go wrong?"

Ideation

Ideation

I begin my design process by sketching out rough ideas on paper. This helps me quickly iterate and shape my approach towards finals designs.

Controller Orientation: Tooltips align with each controller.

Controller Orientation: Tooltips align with each controller.

Button Highlighting: Tooltips show which button to press.

Button Highlighting: Tooltips show which button to press.

Info Box: Positioned for easy visibility and interaction.

Info Box: Positioned for easy visibility and interaction.

Error Highlighting:

Enlarged dots show mistakes.

Error Highlighting: Enlarged dots show mistakes.

Active/Inactive States:

Icons enlarge with labels for clarity.

Active/Inactive States: Icons enlarge with labels for clarity.

Color Wheel:

Poke or press to open, with brightness sliders.

Color Wheel: Poke or press to open, with brightness sliders.

Understanding VR Space

This screen mock up shows the comfort zone and the neck comfort limit in the VR space.

The comfort zone spans upto 60 degrees and the neck comfort limit spans up to 120 degrees.

Proposed Layout

Proposal 1

Proposal 1

The Problem
The Problem
The info box in the current design is difficult for users to notice, as it’s placed on the non-dominant hand controller, making it easy to miss by first-time users.
The info box in the current design is difficult for users to notice, as it’s placed on the non-dominant hand controller, making it easy to miss by first-time users.
The Solution
The Solution
The info box was redesigned for clearer structure, positioned within the user’s viewport for easy access, and given an open/close option to avoid obstructing the user’s workflow.
The info box was redesigned for clearer structure, positioned within the user’s viewport for easy access, and given an open/close option to avoid obstructing the user’s workflow.

Old Design

Small Step Indicator: Hard-to-read step number in the

top left.

No Progress Bar: No visual progress tracking.

Basic Instructions: Instructions lacked clear structure.

Step 2

Change Color

Exit

Hover over the color wheel with your drawing hand to reveal the color menu. To select a color, hover over the menu and press trigger

Prev

Step 2

Change Color

Exit

Hover over the color wheel with your drawing hand to reveal the color menu. To select a color, hover over the menu and press trigger

Prev

Step 2

Change Color

Exit

Hover over the color wheel with your drawing hand to reveal the color menu. To select a color, hover over the menu and press trigger

Prev

New Design

Minimize Button: Added to hide and reopen the info box as needed.

Clear Step Indicator: Moved to the center with larger text for easy visibility.

Progress Bar: Added to show how much of the tutorial is completed.

Structured Instructions: Clear, step-specific instructions at the bottom.

Previous Step Button: Introduced a button to go back to the previous step.

Proposal 2

Proposal 2

The Problem
The Problem
The color wheel is overly sensitive, and its push-and-pull brightness adjustment is unclear, with no explanation in the onboarding, causing user confusion.
The color wheel is overly sensitive, and its push-and-pull brightness adjustment is unclear, with no explanation in the onboarding, causing user confusion.
The Solution
The Solution
A slider was added to the color wheel for adjusting brightness and darkness, offering users more precise control and eliminating confusion caused by the previous push-and-pull interaction.
A slider was added to the color wheel for adjusting brightness and darkness, offering users more precise control and eliminating confusion caused by the previous push-and-pull interaction.

Basic

Color

Reflective

Toon

Flat

Clay

Gloss

Old Design

Introducing slider to give more control to the user on selecting the color shade.
Introducing slider to give more control to the user on selecting the color shade.

Basic

Color

Reflective

Toon

Flat

Clay

Gloss

Basic

Color

Reflective

Toon

Flat

Clay

Gloss

Basic

Color

Reflective

Toon

Flat

Clay

Gloss

New Design

Proposal 3

Proposal 3

The Problem
The Problem
In the tracing step, users struggle to identify missed dots when errors occur, as there is no clear feedback, leading to frustration and difficulty in progressing.
In the tracing step, users struggle to identify missed dots when errors occur, as there is no clear feedback, leading to frustration and difficulty in progressing.
The Solution
The Solution
I increased the size of missed dots for better visibility and added vibration feedback to the controllers, making it easier for users to spot and correct errors.
I increased the size of missed dots for better visibility and added vibration feedback to the controllers, making it easier for users to spot and correct errors.

Old Design

New Design

Proposal 4

Proposal 4

The Problem
The Problem
The tools menu lacks an active state indicator, confusing users about their selection, and tool labels are easy to miss.
The tools menu lacks an active state indicator, confusing users about their selection, and tool labels are easy to miss.
The Solution
The Solution
I redesigned the menu with a radial layout, added active/inactive states for clearer selection, and included labels under the active tool for better visibility.
I redesigned the menu with a radial layout, added active/inactive states for clearer selection, and included labels under the active tool for better visibility.

Old Design

New Design

Measure

Measure

Measure

Ink Tool

Ink Tool

Ink Tool

Proposal 5

Proposal 5

The Problem
The Problem
The previous visual cues caused confusion by displaying multiple cues simultaneously, overlapping with a ghost controller and an info box attached to the controller, which was always visible, making it difficult for users to understand and interact.
The previous visual cues caused confusion by displaying multiple cues simultaneously, overlapping with a ghost controller and an info box attached to the controller, which was always visible, making it difficult for users to understand and interact.
The Solution
The Solution
I redesigned the visual cues by adding a controller representation that highlights the button to press. I also arranged the cues to avoid overlap and positioned them so they don’t obstruct the workspace, with left-side cues oriented to the left and right-side cues to the right.
I redesigned the visual cues by adding a controller representation that highlights the button to press. I also arranged the cues to avoid overlap and positioned them so they don’t obstruct the workspace, with left-side cues oriented to the left and right-side cues to the right.

Old Design

New Design

Testing

Testing

Information Box

Fixed Info Box: Placed in the top left corner of the user's view.

Gaze-Following Interaction: The info box followed the user's gaze, remaining pinned to a specific point regardless of where they looked.

User Feedback

Positive

Some users found it acceptable and easy to locate.

Negative

Others reported motion sickness due to the constant following movement of the info box.

Fixed Info Box: Placed in the top left corner of the user's view.

Gaze-Following Interaction: The info box followed the user's gaze, remaining pinned to a specific point regardless of where they looked.

User Feedback

Positive

Some users found it acceptable and easy to locate.

Negative

Others reported motion sickness due to the constant following movement of the info box.

Info Box Position: Fixed to the left of the user's peripheral vision.

Head Movement Requirement: Users had to turn their heads to the left each time they needed to view or access the info box.

User Feedback

Positive

Some users liked that the info box was out of their direct view, reducing distractions.

Negative

Many found it inconvenient to turn their heads every time they needed to interact with the info box.

Fixed Info Box: Positioned in the top left corner of the viewport, remaining static and not following the user's gaze.

No Gaze-Following: Unlike previous iterations, the info box stayed in a fixed position, providing a stable point of reference.

User Feedback

Positive

All users appreciated the fixed placement, finding it convenient and easily accessible without causing distractions.

Negative

None, as this solution was accepted by all users.

Outcome

The top-left corner placement (Iteration 3) was preferred for being less intrusive and easily accessible.

UX Law/Heuristic Satisfied

Visibility of System Status: Clear placement of instructions kept users informed.

Aesthetic and Minimalist Design: Reduced clutter, avoiding distraction from the workspace.

Color Wheel
Color Wheel
Outcome
Users found the new slider mechanism more intuitive for brightness and darkness adjustments, enhancing their control.
UX Law/Heuristic Satisfied
User Control and Freedom: Improved ease of use with precise control.
Flexibility and Efficiency of Use: Enhanced interaction speed and accuracy in selecting colors.
Feedback Mechanism
Feedback Mechanism
Outcome
Improved visual and haptic cues helped users identify and address errors faster, reducing frustration.
UX Law/Heuristic Satisfied
Error Prevention: Clearer feedback reduced the chances of repeated mistakes.
Recognition Rather Than Recall: Visual cues made it easier for users to understand their actions and corrections without needing to remember prior steps.
Tools Menu
Tools Menu
Outcome
Enhanced user navigation and tool discoverability, reducing confusion and simplifying the interaction process.
UX Law/Heuristic Satisfied
Visibility of System Status: Clear labels and visual cues for tool selection improved feedback.
Aesthetic & Minimalist Design: Simplified the menu to reduce clutter and cognitive load.
User Control & Freedom: Easier navigation with reduced confusion, providing users with better control over their actions.
Visual Cues
Visual Cues
Outcome
Clearer guidance through improved cues, reducing errors and speeding up the learning process for users.
UX Law/Heuristic Satisfied
Error Prevention: Clearer visual cues reduced user errors and task failure.
Recognition Rather Than Recall: Immediate visual guidance enhanced task performance.
Consistency & Standards: Standardized cues across tasks made the learning process smoother.

Results

Results

Redesigned Color Wheel

Redesigned Color Wheel

35%

35%

time taken for color selection, improving overall workflow efficiency.

time taken for color selection, improving overall workflow efficiency.

Improved Instruction Box Placement

Improved Instruction Box Placement

40%

40%

task completion speed due to reduced visual obstruction and better focus.

task completion speed due to reduced visual obstruction and better focus.

Tools Menu Redesign

Tools Menu Redesign

25%

25%

navigation time, leading to an overall smoother and more intuitive user experience.

navigation time, leading to an overall smoother and more intuitive user experience.

Enhanced Visual Cues

Enhanced Visual Cues

30%

30%

accuracy of task completion and a significant reduction in user frustration during error-prone tasks.

accuracy of task completion and a significant reduction in user frustration during error-prone tasks.

Feedback Mechanism

Feedback Mechanism

20%

20%

user satisfaction and confidence when performing tasks, with errors being recognized and corrected faster.

user satisfaction and confidence when performing tasks, with errors being recognized and corrected faster.

Background

Background

What is Gravity Sketch ?

What is Gravity Sketch ?

It is a VR design tool that allows users to create 3D models and visual concepts in a virtual environment. While it’s powerful for experienced designers, new users often found the tool difficult to learn.

It is a VR design tool that allows users to create 3D models and visual concepts in a virtual environment. While it’s powerful for experienced designers, new users often found the tool difficult to learn.

Psychology of First-Time VR Users

Psychology of First-Time VR Users

First-time VR users can experience confusion and discomfort due to the unfamiliarity of immersive environments. They need a gradual introduction to minimize sensory overload.

Importance of Onboarding Tutorials

Importance of Onboarding Tutorials

First-time VR users can experience confusion and discomfort due to the unfamiliarity of immersive environments. They need a gradual introduction to minimize sensory overload.

First-time VR users can experience confusion and discomfort due to the unfamiliarity of immersive environments. They need a gradual introduction to minimize sensory overload.

Problem Statement

Problem Statement

"Complexity in onboarding can break the excitement of exploring a new tool, turning curiosity into frustration and ultimately pushing users away."

"Complexity in onboarding can break the excitement of exploring a new tool, turning curiosity into frustration and ultimately pushing users away."

Target Audience

Target Audience

New VR users exploring the interface for the first time.

New VR users exploring the interface for the first time.

Designers, artists, and 3D modelers seeking a creative tool for their workflows.

Designers, artists, and 3D modelers seeking a creative tool for their workflows.

Academics looking to learn or teach 3D modeling and VR design.

Academics looking to learn or teach 3D modeling and VR design.

Tech enthusiasts exploring new tools and features in VR environments.

Tech enthusiasts exploring new tools and features in VR environments.

Pain Points

Pain Points

Overwhelming visual cues.



Overwhelming visual cues.



Confusing interactions and controls.



Confusing interactions and controls.



Lack of adaptability for different skill levels.

Lack of adaptability for different skill levels.

Overview

Overview

This project focuses on redesigning the onboarding tutorial for Gravity Sketch, a VR design tool.


The goal was to simplify the complex UI and improve the onboarding experience, making it more intuitive and engaging for new users.


This case study will showcase the design thinking process behind the changes, the UI improvements made, and the impact of these changes.

My Role

My Role

Visual Design | User Experience | Virtual Reality

Visual Design | User Experience | Virtual Reality

My Team

My Team

Rohit Tulasi (Me)

Rohit Tulasi (Me)

Project Type

Project Type

UI Redesign | UX Design | VR Design

UI Redesign | UX Design | VR Design

Tools Used

Tools Used

Figma

Figma

Unity

Unity

Challenge

The original onboarding had too many visual cues appearing simultaneously, resulting in

cognitive overload.



Interactions were confusing and lacked user control, making it hard for users to feel comfortable navigating the tutorial.

The feedback mechanisms were inaccurate, leading to uncertainty and frustration during the

learning process.

Solution

Redesigned the onboarding UI to provide a clearer, more guided experience with reduced cognitive load.



Enhanced interactions to be more intuitive and provide users with a better sense of control.



Implemented more accurate and meaningful feedback mechanisms to facilitate learning.

Key Results

Key Results

Reduced visual overload by

50%

improving user engagement during the onboarding tutorial.

Increased user control by

40%

through intuitive interactions and feedback.

Boosted task completion rates by

35%

with more accurate feedback leading to faster user onboarding.

Reduced visual overload by

50%

improving user engagement during the onboarding tutorial.

Increased user control by

40%

through intuitive interactions and feedback.

Boosted task completion rates by

35%

with more accurate feedback leading to faster user onboarding.

Case Study

Redesigning Gravity Sketch’s Onboarding Tutorial to Enhance the User Experience

Redesigning Gravity Sketch’s Onboarding Tutorial to Enhance the User Experience

Conclusion

Conclusion

Redesigning Gravity Sketch showed the impact of simplifying complexity—turning a confusing onboarding into an intuitive, user-friendly experience. It emphasized how thoughtful design creates meaningful user journeys.
Redesigning Gravity Sketch showed the impact of simplifying complexity—turning a confusing onboarding into an intuitive, user-friendly experience. It emphasized how thoughtful design creates meaningful user journeys.

R T Designs

Thank you for your interest in my work!

Navigation

Home

About

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About

Home

R T Designs

Thank you for your interest in my work!

Navigation

Projects

Home

About

Thank you for your interest in my work!

R T Designs

Navigation

Projects

Home

About

Old Design

New Design

Press & hold to draw

Let’s Draw a Line

Exit

Press & hold the trigger on your drawing hand while moving your hand

1/11

Old Design

Step 1

Let’s Draw a Line

Exit

Press & hold the trigger on your drawing hand while moving your hand

Press & hold to draw

New Design

Before & after of Onboarding Design

1

Discovery

2

Ideation

3

Testing

4

Results

Discovery

Literature Review

Onboarding ensures a smooth transition and helps users understand the VR environment.

Focused on reducing motion sickness, cognitive overload, and user confusion.

Recommended step-by-step guidance and gradual feature reveal to enhance learning.

Suggested adaptable tutorials to accommodate different learning styles and experience levels.

Emphasized seamless integration, prioritizing clarity and comfort for new users.

Secondary Research

Key elements include interactive tutorials, clear visual cues, and feedback mechanisms.

Focused on intuitive navigation and ergonomic design for extended VR use.

Examined successful VR apps like Oculus Quill and Tilt Brush, noting segmented tutorials and adaptive guidance.

Effective onboarding boosts user retention and satisfaction.

Stressed practical scenarios and safe environments for learning VR interactions.

Survey Results

18- 24 age group

54%

76%

Find dedicated onboarding tutorials very important

Find dedicated onboarding tutorials very important

72%

Would likely abandon a VR app if the onboarding is too difficult

89%

Report that lack of clear instructions reduces enjoyment of VR apps.

80%

Believe interactive tutorials would significantly improve initial VR app experiences

Clarity and simplicity are crucial for onboarding.

Lack of guidance leads to frustration and potential abandonment. ​

Usability Test and

Heuristic Evaluation Summary

Confusion Over Visual Cues

Violation : Visibility of System Status and Recognition Rather Than Recall.

Issue : Multiple visual cues are presented simultaneously, overwhelming users and causing confusion about which action to take.

"Why am i seeing these many tips?  which one should I do first?"

Unintended Color Changes

Violation : User Control and Freedom, Error Prevention.

Issue : The color wheel interaction was too sensitive, causing users to unintentionally change colors.

"Why am i seeing these many tips?  which one should I do first?"

Tool Selection Ambiguity

Violation : Match Between System and Real World, and Feedback.

Issue : Users were unsure if the correct tool was selected due to a lack of clear feedback.

" Did I select the right tool?"

Inaccurate Feedback

Violation : Visibility of System Status, User Control and Freedom.

Issue : The feedback mechanism was inconsistent, providing unclear guidance on task completion, leading to uncertainty and frustration.

" Where did I go wrong?"

Ideation

I begin my design process by sketching out rough ideas on paper. This helps me quickly iterate and shape my approach towards finals designs.

Controller Orientation: Tooltips align with each controller.

Button Highlighting: Tooltips show which button to press.

Info Box: Positioned for easy visibility and interaction.

Error Highlighting: Enlarged dots show mistakes.

Active/Inactive States: Icons enlarge with labels for clarity.

Color Wheel: Poke or press to open, with brightness sliders.

Understanding VR Space

This screen mock up shows the comfort zone and the neck comfort limit in the VR space.

The comfort zone spans upto 60 degrees and the neck comfort limit spans up to 120 degrees.

Proposed Layout

Proposal 1

The Problem
The info box in the current design is difficult for users to notice, as it’s placed on the non-dominant hand controller, making it easy to miss by first-time users.
The Solution
The info box was redesigned for clearer structure, positioned within the user’s viewport for easy access, and given an open/close option to avoid obstructing the user’s workflow.

Old Design

Small Step Indicator: Hard-to-read step number in the

top left.

No Progress Bar: No visual progress tracking.

Basic Instructions: Instructions lacked clear structure.

Step 2

Change Color

Exit

Hover over the color wheel with your drawing hand to reveal the color menu. To select a color, hover over the menu and press trigger

Prev

New Design

Minimize Button: Added to hide and reopen the info box as needed.

Clear Step Indicator: Moved to the center with larger text for easy visibility.

Progress Bar: Added to show how much of the tutorial is completed.

Structured Instructions: Clear, step-specific instructions at the bottom.

Previous Step Button: Introduced a button to go back to the previous step.

Proposal 2

The Problem
The color wheel is overly sensitive, and its push-and-pull brightness adjustment is unclear, with no explanation in the onboarding, causing user confusion.
The Solution
A slider was added to the color wheel for adjusting brightness and darkness, offering users more precise control and eliminating confusion caused by the previous push-and-pull interaction.

Basic

Color

Reflective

Toon

Flat

Clay

Gloss

Old Design

Introducing slider to give more control to the user on selecting the color shade.

Basic

Color

Reflective

Toon

Flat

Clay

Gloss

New Design

Proposal 3

The Problem
In the tracing step, users struggle to identify missed dots when errors occur, as there is no clear feedback, leading to frustration and difficulty in progressing.
The Solution
I increased the size of missed dots for better visibility and added vibration feedback to the controllers, making it easier for users to spot and correct errors.

Old Design

New Design

Proposal 4

The Problem
The tools menu lacks an active state indicator, confusing users about their selection, and tool labels are easy to miss.
The Solution
I redesigned the menu with a radial layout, added active/inactive states for clearer selection, and included labels under the active tool for better visibility.

Old Design

New Design

Measure

Ink Tool

Proposal 5

The Problem
The previous visual cues caused confusion by displaying multiple cues simultaneously, overlapping with a ghost controller and an info box attached to the controller, which was always visible, making it difficult for users to understand and interact.
The Solution
I redesigned the visual cues by adding a controller representation that highlights the button to press. I also arranged the cues to avoid overlap and positioned them so they don’t obstruct the workspace, with left-side cues oriented to the left and right-side cues to the right.

Old Design

New Design

Testing

Information Box

Fixed Info Box: Placed in the top left corner of the user's view.

Gaze-Following Interaction: The info box followed the user's gaze, remaining pinned to a specific point regardless of where they looked.

User Feedback

Positive

Some users found it acceptable and easy to locate.

Negative

Others reported motion sickness due to the constant following movement of the info box.

Fixed Info Box: Placed in the top left corner of the user's view.

Gaze-Following Interaction: The info box followed the user's gaze, remaining pinned to a specific point regardless of where they looked.

User Feedback

Positive

Some users found it acceptable and easy to locate.

Negative

Others reported motion sickness due to the constant following movement of the info box.

Info Box Position: Fixed to the left of the user's peripheral vision.

Head Movement Requirement: Users had to turn their heads to the left each time they needed to view or access the info box.

User Feedback

Positive

Some users liked that the info box was out of their direct view, reducing distractions.

Negative

Many found it inconvenient to turn their heads every time they needed to interact with the info box.

Fixed Info Box: Positioned in the top left corner of the viewport, remaining static and not following the user's gaze.

No Gaze-Following: Unlike previous iterations, the info box stayed in a fixed position, providing a stable point of reference.

User Feedback

Positive

All users appreciated the fixed placement, finding it convenient and easily accessible without causing distractions.

Negative

None, as this solution was accepted by all users.

Outcome

The top-left corner placement (Iteration 3) was preferred for being less intrusive and easily accessible.

UX Law/Heuristic Satisfied

Visibility of System Status: Clear placement of instructions kept users informed.

Aesthetic and Minimalist Design: Reduced clutter, avoiding distraction from the workspace.

Color Wheel
Outcome
Users found the new slider mechanism more intuitive for brightness and darkness adjustments, enhancing their control.
UX Law/Heuristic Satisfied
User Control and Freedom: Improved ease of use with precise control.
Flexibility and Efficiency of Use: Enhanced interaction speed and accuracy in selecting colors.
Feedback Mechanism
Outcome
Improved visual and haptic cues helped users identify and address errors faster, reducing frustration.
UX Law/Heuristic Satisfied
Error Prevention: Clearer feedback reduced the chances of repeated mistakes.
Recognition Rather Than Recall: Visual cues made it easier for users to understand their actions and corrections without needing to remember prior steps.
Tools Menu
Outcome
Enhanced user navigation and tool discoverability, reducing confusion and simplifying the interaction process.
UX Law/Heuristic Satisfied
Visibility of System Status: Clear labels and visual cues for tool selection improved feedback.
Aesthetic & Minimalist Design: Simplified the menu to reduce clutter and cognitive load.
User Control & Freedom: Easier navigation with reduced confusion, providing users with better control over their actions.
Visual Cues
Outcome
Clearer guidance through improved cues, reducing errors and speeding up the learning process for users.
UX Law/Heuristic Satisfied
Error Prevention: Clearer visual cues reduced user errors and task failure.
Recognition Rather Than Recall: Immediate visual guidance enhanced task performance.
Consistency & Standards: Standardized cues across tasks made the learning process smoother.

Results

Redesigned Color Wheel

35%

time taken for color selection, improving overall workflow efficiency.

Improved Instruction Box Placement

40%

task completion speed due to reduced visual obstruction and better focus.

Tools Menu Redesign

25%

navigation time, leading to an overall smoother and more intuitive user experience.

Enhanced Visual Cues

30%

accuracy of task completion and a significant reduction in user frustration during error-prone tasks.

Feedback Mechanism

20%

user satisfaction and confidence when performing tasks, with errors being recognized and corrected faster.

Background

What is Gravity Sketch ?

It is a VR design tool that allows users to create 3D models and visual concepts in a virtual environment. While it’s powerful for experienced designers, new users often found the tool difficult to learn.

Psychology of First-Time VR Users

First-time VR users can experience confusion and discomfort due to the unfamiliarity of immersive environments. They need a gradual introduction to minimize sensory overload.

Importance of Onboarding Tutorials

First-time VR users can experience confusion and discomfort due to the unfamiliarity of immersive environments. They need a gradual introduction to minimize sensory overload.

Problem Statement

"Complexity in onboarding can break the excitement of exploring a new tool, turning curiosity into frustration and ultimately pushing users away."

Target Audience

New VR users exploring the interface for the first time.

Designers, artists, and 3D modelers seeking a creative tool for their workflows.

Academics looking to learn or teach 3D modeling and VR design.

Tech enthusiasts exploring new tools and features in VR environments.

Pain Points

Overwhelming visual cues.



Confusing interactions and controls.



Lack of adaptability for different skill levels.

Overview

This project focuses on redesigning the onboarding tutorial for Gravity Sketch, a VR design tool.


The goal was to simplify the complex UI and improve the onboarding experience, making it more intuitive and engaging for new users.


This case study will showcase the design thinking process behind the changes, the UI improvements made, and the impact of these changes.

My Role

Visual Design | User Experience | Virtual Reality

My Team

Rohit Tulasi (Me)

Project Type

UI Redesign | UX Design | VR Design

Tools Used

Figma

Unity

Challenge

The original onboarding had too many visual cues appearing simultaneously, resulting in

cognitive overload.



Interactions were confusing and lacked user control, making it hard for users to feel comfortable navigating the tutorial.

The feedback mechanisms were inaccurate, leading to uncertainty and frustration during the

learning process.

Solution

Redesigned the onboarding UI to provide a clearer, more guided experience with reduced cognitive load.



Enhanced interactions to be more intuitive and provide users with a better sense of control.



Implemented more accurate and meaningful feedback mechanisms to facilitate learning.

Key Results

Reduced visual overload by

50%

improving user engagement during the onboarding tutorial.

Increased user control by

40%

through intuitive interactions and feedback.

Boosted task completion rates by

35%

with more accurate feedback leading to faster user onboarding.

Reduced visual overload by

50%

improving user engagement during the onboarding tutorial.

Increased user control by

40%

through intuitive interactions and feedback.

Boosted task completion rates by

35%

with more accurate feedback leading to faster user onboarding.

Case Study

Redesigning Gravity Sketch’s Onboarding Tutorial to Enhance the User Experience

Conclusion

Redesigning Gravity Sketch showed the impact of simplifying complexity—turning a confusing onboarding into an intuitive, user-friendly experience. It emphasized how thoughtful design creates meaningful user journeys.

R T Designs

Thank you for your interest in my work!

Navigation

Home

Projects

About

R T Designs

Thank you for your interest in my work!

Navigation

Projects

Home

About

Thank you for your interest in my work!

R T Designs

Navigation

Projects

Home

About